Characters
Project:
Frog
Software:
Blender
Time:
8 hours
Poly's:
155,312
Focus:
Character modelling and rigging
Process:
I modelled the character using a reference sheet then retopologized the model to ensure good topology for rigging the character. I then created the UV maps and added the textures to the frog using an image texture for the normal map allowed me to create a woollen texture for the frog. After adding textures I rigged the character and adjusted skin weights where needed. In a separate file I created the pond using geometry nodes and shader nodes to create the water ripples around the rocks and character, a volume shader was used to create the body of the water. I exported the character model as a .fbx file and imported it into the new scene where I posed the character and added a turntable camera.